Danton J. Thompson
Managing Editor
I have been covering the development of the Playstation Vita since before Sony even knew what to call the thing. From the Playstation Portable 2, to the Next Generation Portable, I have been on Sony’s heels ready to purchase and review its next offering to the portable gaming market. Last Wednesday, that moment was thrust upon me when I received my Playstation Vita one week before its retail release date. Since its announcement, the Vita’s main selling point has been what it has, rather than what it can do. The Vita has a built in GPS, a SixAxis motion sensing system, a three-axis electronic compass, two 640 x 480 front- and rear-facing cameras, a 5-inch OLED multi-touch screen and a rear-facing multi-touch counterpart on back of the device. All those specifications sound great, but how well do they work together? Is the Vita worth its $250 price tag? Let’s unbox the pricey, powerful portable and find out.
Design
Everything from the box that was placed in my hand was elaborately thought out to be appealing to the buyer’s eyes. The beautiful, brilliant blue of the box was a stark contrast to deep black of the actual console that was hidden inside a little bag that was inside another box inside the initial box. Once you get past all the user manuals and instructions, you will find the prize you have been waiting for: there in all of its glitz, glam and glory is the Playstation Vita. I was honestly afraid to touch the expensive thing for fear that it might crumble to pieces in my inadequate hands. But after about 10 minutes of mulling it over, I finally decided to give the device a once over.
Though the Vita lacks the functions for output that the older PSP had, the Vita clearly has more slots for input. On the outside of the device, the Vita sports a PS Vita card slot, a memory card slot, a SIM card slot (only on the 3G versions), a headset jack, an accessory port and a multi-use port for its charger cable, nearly all of which are made specifically for this console.
Aside from all the ports and slots around the outside of the machine, the Vita is downright sexy. The Vita features what Sony calls, a “Super Oval Shape” design. Much like its predecessor, the PSP, the Vita draws inspiration from the cousin of the circle. But in this incarnation, it is on a much larger scale. Vita’s 5-inch OLED screen alone is larger than not a Nintendo 3DS screen, but larger than the entire console when closed.
The familiar face buttons on the Vita are all there: a D-Pad, L and R buttons, the PS Button, Start and Select keys and the traditional Triangle, Square, Circle and Cross buttons. Joining the portable party are the two full-fledged analog sticks poking somewhat awkwardly out of the device. The back of the Vita sports two little grooves for hand comfort and the much talked about rear multi-touch pad and rear facing camera.
All in all, the Vita couldn’t look more sleek and futuristic. The awkwardness of the analog nubs is completely made up for by the undeniable coolness of the rear touchpad, which is emblazoned with Sony’s trademark shape buttons. The whole system keeps a color scheme of black and silver and a font that demands to be taken seriously. Sony wasted no effort in making the Vita its most visually appealing console to date.
Features
If you could ever snatch yourself away from gazing at the sheer beauty of the Vita and turn it on, you will see that it is packed with unique. During the initial set up, you will notice that the traditional face buttons have absolutely no use in the latest iteration of Sony’s GUI, Live Area, which took the place of the PSP’s and PS3’s XMB (XrossMediaBar). Everything – and I mean every little aspect – is controlled by the touch screen, which was refreshing and new at first, but is now proving to be a bit of a nuisance. Setting up your date, time and account settings would be easy work with a few presses of the D-Pad and a few face buttons, but “No way” says the Vita, “we would rather you use the touch controls.” The touch controls on the Vita are far more responsive than those of my cell phone and 3DS put together. With that being said, I’m not sure that is necessarily a good thing. While I was putting in my information, I often accidentally pressed the wrong command, or ended up scrolling over too far. As refreshing and new as it is, the touch controls will take some getting used to, and boy does the Vita have just the thing for you to do so.
Before you go off and play your first game, the Vita urges you to play through what it calls “Welcome Park,” which is a suite of mini-games designed to get you used to working your Playstation Vita. “Welcome Park” is composed of five tutorials, each with their own focus. The first tutorial is designed to get you familiar with touching. The user must tap numbers on the screen in the correct ascending order to pass on to the next area. As fun as it is, “Digit Chase” is merely a tap-tap-tutorial, and once completed, the game goes on to the next part of the touching tutorial, dragging. The second tutorial of “Welcome Park” is “Skate Axis,” a game designed to show of the SixAxis motion controls of the Vita. The third tutorial, “Sound Loop,” is an odd microphone enhanced tutorial, designed to show off the microphone, but only ends up confusing the user. “Snap + Slide” uses the front and rear facing cameras to instantly create a puzzle of any captured picture for use in a fun puzzle sliding game. The last “Welcome Park” tutorial game is by far the most odd. In “Hello Face,” using the Vita’s cameras, the user is to find different scenes in real life that are shaped enough like the face displayed on the system and take a picture of it. If the “face” looks enough like the one on the Vita, the picture will come to life, thus showing off the Vita’s augmented reality features, much like those of the Nintendo 3DS.
Along with “Welcome Park,” the Vita comes preloaded with various Apps including ones for party chatting, downloading games, trophy support, web browsing, taking pictures, viewing video, listening to music, remote playing games from the PS3 and display maps. Though the fun of Welcome Park can be enjoyed anywhere, most features of the Vita are absolutely useless without a working connection to the Internet and to the Playstation Network. When connected to the Internet and Playstation Network, a user can download new games, sync their trophies with the Playstation Network, watch movies on Netflix and even use the GPS function. But without Internet and the amazing library of one game at this time, all the user can do is play Welcome Park and show off their sleek heavy paperweight. The Vita, much to the dismay of its fan base, has to be connected to the Internet to transfer one’s own music, pictures, and videos to the device. This strategy was surely implemented to stop tech-pirates from trying to hack the device, but it ended up only inconveniencing the people who have legitimately spent money on the Vita.
Sound
The sound of the Vita was only talked about once during pre-release. Sony stated that the system would have built-in stereo speakers instead of the two mono speakers present in the PSP. In theory, this should be a huge step up quality-wise, but after doing a sound test comparing the two models, the older PSP 3000 outclasses the Vita embarrassingly. When listening to the Vita through standard headphones, the sound is crisp, clear and welcoming, but the second you take out the headphones, the sound quality is diminished severely. The sound from the Vita is not only muffled, but also distorted; it sounds as if the music is being played too loudly for the speakers to handle it, despite only being on about half volume. No matter what setting the equalizer is set to, the music sounds exactly the same. From the standpoint of an amateur audiophile and an avid musician, this aspect of the Vita is devastating.
Games
The Playstation Vita, on many occasions, has been touted by Sony to have the power of a Playstation 3 when it comes to playing games. With all the power the device is supposed to have, why is it that it has no games? Buyers who purchased the pre-release version of the Vita like I did were treated to one free game. Little did we know, that would be the only game. The other “launch titles” will not be sold until Feb. 22, and even then the titles are a scattered mess of rushed releases that wouldn’t last 20 seconds in the disc drive of a real console. The game shipped with the Playstation Vita First Edition Bundle is “Little Deviants.” “Deviants” has been poised to be the new face of the Vita. Every aspect of the game tells the player that the cute little Deviants are meant to give the Vita a face and a mascot much like Sackboy from Little Big Planet for the Playstation 3. The game itself isn’t so bad. The collection of “Mario Party”-esque mini-game escapades is great and fun for about the minute and a half it takes to complete each one of them. But after about 15 minutes with the game, you’ll start to feel like you got cheated out of a real game with their “one free game” offer.
Along with about 25 “launch titles” including the only real game, “Uncharted: Golden Abyss,” the Vita will be about to support 275 “Legacy” PSP titles. Because the Vita lacks the needed UMD drive to play these games natively, the games have to be downloaded from the Playstation Network via the Vita or the PS3 and transferred to the speedy, yet highly expensive, memory card. Though 275 sounds like a sizeable number, this isn’t 10 percent of the PSP’s library. Also, once I reviewed the games on the list, the list had none of the PSP’s best selling games like “Kingdom Hearts: Birth by Sleep” or any of the many “God of War” PSP tie-in games. The list is composed of much lesser known and very old PSP titles.
Overview
Aside from not being able to play much on it, I have been thoroughly impressed with the Playstation Vita. Though it has only one game, that one game is quite solid. I can almost smell the potential seeping out of every open slot of the Vita. The screen is astounding, the interface is promising and the list of upcoming games has me thoroughly excited. But after buying the expensive monster of a portable, I’m not sure if I will be able to buy another game. My advice to other gamers is even though the Vita is definitely worth its price tag, I would wait until more suitable games arrive for the console. It has tons of potential, but has yet to realize it. Buying a Vita right now would be like winning the lottery but only being able to spend your money at Dollar General.